tahnan: It's pretty much me, really. (Default)
[personal profile] tahnan
Just posted a rant in my Other Journal, which I'm not going to cut and paste here. If you're curious, and you don't read my other journal, ask me, I can mail it to you, or if demand is high, I can post it here.

But I'll summarize it: "Curses," the seminal interactive fiction game by Graham Nelson, sucks. It is a terrible, unfair game with huge gaping flaws that outweigh any plotting or writing merits the game might have.

If you disagree, hey, that's why there are comments. Talk away, folks.

(no subject)

Date: 2002-08-02 06:53 am (UTC)
From: [identity profile] prog.livejournal.com
I don't really remember how fun it was as a game. I discovered it soon after Nelson released it in 1994, and thus it was the first post-Infocom IF I had ever played, so the magic of this fact overrode any qualms I might have otherwise had with it, I think. I do remember that I had to consult the walkthrough at least a few times.

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