2007 Mystery Hunt
Jan. 21st, 2007 08:36 pmI haven't written anything about this year's Mystery Hunt. Also, I don't intend to. A lot of other people have probably written about this year's Hunt, but I fell behind on LJ in the last week, and so I haven't read those things. Also, I don't intend to.
I like post-mortems as much as the next guy; no, probably more. But somehow, while I've enjoyed discussing things with my team, I don't feel any particular need to go through the typical recriminations and praises and so forth.
I did read the posts, and comments, on
thedan's blog. I didn't reply to any of them, though, tempted as I was. He talked about, and people replied to, thoughts about what he called "sweatshop teams" who, when he visited, looked more focused on solving than socializing. Noah has thoughts about "pure" vs. "shell" metas, about whether the Round VIII Meta was broken, and so forth, and I by and large won't comment on those, either. I will say that he talks about the 2003 hunt having "shell" metas, metapuzzles in which you put the words into a framework rather than just using them as words; but that by my count, there were only two rounds of seven where the answers were used as transformations on a grid (I'm not counting Round 2; we could have left out the grid, but that would have only made it harder). (I'll also note with amusement that he complains that, for the Mystery Hunt, "starting out with a round of pop-culture and a round of sports was somewhat inappropriate"; whereas many Hunters complain that having too many crossword-and-wordplay puzzles is inappropriate.)
The discussion about whether the Round VIII Meta is "broken" seems to be typified by two opinions:
I think they're both right, in a sense, but also somewhat misguided.
It's possible to solve a broken puzzle. Heck, I've solved broken puzzles. Being able to get to a solution does not in and of itself make a puzzle broken. It's also possible for a puzzle to be hard, even perhaps universally hard, without being "broken".
I don't think the Round VIII Meta was broken. I also don't think the fact that (a few) teams solved it should be taken to indicate that it was somehow "all right". I do think it was terribly underclued (which I think Dan acknowledges in his post). I think it ultimately had the problem which Bridget called the "Taipei Problem" when we were writing the 2003 Hunt, based on this puzzle. Teams solved that puzzle; that wasn't the problem. The Taipei Problem is this: the right thing to do is reasonable, but there are hundreds of other perfectly reasonable-looking wrong things to do. That, I feel, is what happened here: using the Senate floor as a grid is reasonable, but so is listing the senators alphabetically, or by seniority, or...
Anyway.
I like post-mortems as much as the next guy; no, probably more. But somehow, while I've enjoyed discussing things with my team, I don't feel any particular need to go through the typical recriminations and praises and so forth.
I did read the posts, and comments, on
The discussion about whether the Round VIII Meta is "broken" seems to be typified by two opinions:
- "Anyway, bottom line, two different teams solved the puzzle without any hinting. That's the definition of solvable, and while it could have been calibrated better, that's good enough for me." -Dan
- "Any puzzle that stumps so many smart people for so long is probably broken, even if it is ultimately solveable." -Noah
I think they're both right, in a sense, but also somewhat misguided.
It's possible to solve a broken puzzle. Heck, I've solved broken puzzles. Being able to get to a solution does not in and of itself make a puzzle broken. It's also possible for a puzzle to be hard, even perhaps universally hard, without being "broken".
I don't think the Round VIII Meta was broken. I also don't think the fact that (a few) teams solved it should be taken to indicate that it was somehow "all right". I do think it was terribly underclued (which I think Dan acknowledges in his post). I think it ultimately had the problem which Bridget called the "Taipei Problem" when we were writing the 2003 Hunt, based on this puzzle. Teams solved that puzzle; that wasn't the problem. The Taipei Problem is this: the right thing to do is reasonable, but there are hundreds of other perfectly reasonable-looking wrong things to do. That, I feel, is what happened here: using the Senate floor as a grid is reasonable, but so is listing the senators alphabetically, or by seniority, or...
Anyway.
(no subject)
Date: 2007-01-22 03:09 am (UTC)(no subject)
Date: 2007-01-22 03:32 am (UTC)I think in that case, the puzzle itself was perfectly fine, and the only problem was that it wasn't as easy to in fact find it as they intended. Which is also a problem, but of a different sort.
(no subject)
Date: 2007-01-22 04:09 am (UTC)For the 2005 Hunt, no argument: it was completely fair and right in front of your face as long as you were paying attention. This year, less so since it was tough, but it didn't feel completely unfair. I sure would be curious about how many different scenarios were tried out by other teams.
I know I never would have come up with the answer on my own.
(no subject)
Date: 2007-01-22 04:41 am (UTC)I think a very good gauge of whether a "what do I do?" puzzle hits the sweet spot is whether, when you finally get it, you want to smack yourself in the head or smack the constructor in the head.
(no subject)
Date: 2007-01-23 01:22 am (UTC)Vagueness isn't bad. But it's important to recgonize.
(no subject)
Date: 2007-01-23 01:34 am (UTC)Salman Rushdie.
(no subject)
Date: 2007-01-22 08:48 am (UTC)In other words, the orange star meta was flawed not because it was a broken puzzle on its own account, but because as a puzzle it broke the rules that the Normalville Hunt had apparently set for itself internally.
(no subject)
Date: 2007-01-22 02:40 pm (UTC)(no subject)
Date: 2007-01-22 03:00 pm (UTC)(no subject)
Date: 2007-01-22 06:33 pm (UTC)Very subtle problems all of them, and things that probably never came up in testsolving (because its hard to imagine that such a small team could have testsolvers who didn't know that the graveryard wasn't used for anything else), but surprisingly big problems in practice.
--noah
(no subject)
Date: 2007-01-22 04:33 pm (UTC)The technical issue cited by
(no subject)
Date: 2007-01-22 06:52 pm (UTC)--noah
(no subject)
Date: 2007-01-22 07:44 pm (UTC)(no subject)
Date: 2007-01-22 05:00 am (UTC)The right thing to do in Meta VIII was clued, but not as well as it should have been. That's a nontrivial flaw, and if Mike's line in the video about seats were more isolated or indicated, the puzzle would be significantly improved. However, multiple teams managed to find the intended path of reasoning and correctly apply it, without having to account for a mistake by the constructors. Thus, by my definition, the meta is flawed, but not broken.
Basically, I think calling the meta "broken" implies that it ruined the Hunt. I don't believe it did. However, your mileage (and definition of broken) may vary.
(no subject)
Date: 2007-01-22 05:06 am (UTC)(no subject)
Date: 2007-01-22 05:14 am (UTC)(no subject)
Date: 2007-01-22 06:14 am (UTC)--noah
(no subject)
Date: 2007-01-22 06:19 am (UTC)--noah
(no subject)
Date: 2007-01-23 05:57 pm (UTC)(no subject)
Date: 2007-01-23 07:20 pm (UTC)--noah
(no subject)
Date: 2007-01-22 08:53 am (UTC)(no subject)
Date: 2007-01-23 01:23 am (UTC)(no subject)
Date: 2007-01-22 11:58 pm (UTC)God, this town has some neato stuff.
(no subject)
Date: 2007-01-23 01:25 am (UTC)If you find out what team they were on, let me know, 'cause now I'm curious. Not knowing, after all, where you work.
(no subject)
Date: 2007-01-23 01:49 am (UTC)