Good puzzles and bad (and worse)
Mar. 1st, 2007 11:48 pmSome day, I'll get around to actually putting up a website devoted to the theory and practice of puzzle-writing, in particular Mystery-Hunt-style "open-ended" puzzles, as opposed to crosswords or sudoku or the like (there're plenty of guides to writing crosswords done by people far more qualified than I am). Among other things, I'd like to work towards an understanding of what makes a puzzle bad vs. good, and what makes a puzzle good vs. great; for as much as can be determined independently of taste.
Here's a start. The following is, objectively, without question, a bad puzzle. Indeed, perhaps the worst puzzle I've seen. Worse than my standard example of a bad puzzle (namely, "How much money do I have in my pocket?"--at least there you have a chance). Worse...oh, here, just go look: https://secure.tanga.com/puzzles/265-2-28-2007.
Meditate on it. Consider it. Then click on the solution link below it. Meditate some more. And reflect that, no matter what else may happen to you, you will never be called upon to solve this puzzle, and your life is therefore just slightly more blessed than it otherwise might have been.
[As an interesting side note: testsolving is often considered a crucial step. In this case, the author explained: "...my test solver did solve it with the couple of hints I expected to give out during the first hour...." To which I replied, Here's the thing. If the hints are necessary to solve the puzzle, then they're no longer "hints"; they're just part of the puzzle. You might as well put them into the puzzle, if people can't solve without them. (Imagine a crossword grid, where after an hour of staring you get "hints"--i.e., the clues.) This is part of the aforementioned understanding of good vs. bad, and it underscores the fact that "It was testsolved" is clearly not an actual justification for a puzzle.]
Here's a start. The following is, objectively, without question, a bad puzzle. Indeed, perhaps the worst puzzle I've seen. Worse than my standard example of a bad puzzle (namely, "How much money do I have in my pocket?"--at least there you have a chance). Worse...oh, here, just go look: https://secure.tanga.com/puzzles/265-2-28-2007.
Meditate on it. Consider it. Then click on the solution link below it. Meditate some more. And reflect that, no matter what else may happen to you, you will never be called upon to solve this puzzle, and your life is therefore just slightly more blessed than it otherwise might have been.
[As an interesting side note: testsolving is often considered a crucial step. In this case, the author explained: "...my test solver did solve it with the couple of hints I expected to give out during the first hour...." To which I replied, Here's the thing. If the hints are necessary to solve the puzzle, then they're no longer "hints"; they're just part of the puzzle. You might as well put them into the puzzle, if people can't solve without them. (Imagine a crossword grid, where after an hour of staring you get "hints"--i.e., the clues.) This is part of the aforementioned understanding of good vs. bad, and it underscores the fact that "It was testsolved" is clearly not an actual justification for a puzzle.]
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Date: 2007-03-02 02:31 pm (UTC)"This word is pronounced 'kernal'" made me want to shout "No! It isn't! It isn't a word at all!"
So, tahnan - did you just post this to make us all groan, then? We need an example of a good puzzle, now, just to take the bad taste out of my mouth.
(no subject)
Date: 2007-03-02 02:41 pm (UTC)Having said that, I would be very interested in you writing about what makes a good puzzle -- with the added question of "& how do you know that's the case?" It's something I've put a bunch of thought into over time, and it's very much related to my dissertation research about evaluating computer systems that are about experience and not about tasks. Obviously, a puzzle is not better the faster you solve it, unlike, say, an ATM transaction or getting a license renewed at the DMV; similarly, the opposite is also not true. I think there are similarities in Csikszentmihalyi's notion of flow, in some of the work on what makes computer games fun, but I'd be interested in hearing your take on the question.
Clear to me!
Date: 2007-03-02 02:51 pm (UTC)Those are clearly cans of soda, or, as it is called here in New England, "pop". And I agree that the symbol is a "colon". So you start off with "popcolon" --- except that in Hebrew, the "o" sound can be written with a "vav" which has a Gematria of "6". So if you take the bigram "lo" and intepret it as the letter l, shifted forward 6 positions in the alphabet, it becomes "r", which yields "popcorn".
So why is this a bad puzzle, exactly? :-)
[36 hours to Purim and counting....]
Re: Clear to me!
Date: 2007-03-03 03:01 am (UTC)Re: Clear to me!
Date: 2007-03-04 08:38 pm (UTC)Re: Clear to me!
Date: 2007-03-04 09:29 pm (UTC)Wow.
Date: 2007-03-02 02:59 pm (UTC)(no subject)
Date: 2007-03-02 04:26 pm (UTC)This isn't a puzzle, it's 'guess my stream of consciousness'.
(no subject)
Date: 2007-03-02 07:22 pm (UTC)Recall:
https://secure.tanga.com/puzzles/215-1-23-2007
In some ways, I seethe at that one more than the one with the cans, because after a minute or so, it was easy to conclude that the answer to the cans puzzle was probably going to suck. OK, not easy to conclude that it was going to suck quite as much as it actually did, but still. In the puzzle I linked above, there were enough things that looked interesting, but none of them worked, and the ultimate solution seemed leapy in several ways, particularly ways that could have been fixed with a little care (and testsolving -- oh, where is the testsolving?).
If you'll permit me an analogy, to me, the cans puzzle was like a bad singer nowhere near the notes, at whom you just shake your head, whereas (to me) the mirror puzzle above was like an off-key singer that is affirmatively painful to listen to.
I've said this before about Tanga -- letting so many bad puzzles through is a real problem beyond just the bad puzzles. It makes it hard to stick with any puzzle, even a good one, for more than about 5 minutes, lest you waste time on something that's hopelessly broken. I probably stayed with the mirror puzzle for about 1/2 hour before punting; nowadays I'll punt much quicker. If that means missing a chance at solving a particularly elegant puzzle, well, my loss, but in the long run I'll come out with a net plus.
And yet, Tanga sits on a puzzle that I submitted in December, which I liked more than the one of mine they ran last month, lowering the incentive to create and submit more.
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