Current distraction from work: idly poking at the 2005 IF Competition entries. Especially those I can reject quickly and then get back to work, which means that, like last year, I'm missing out on the actually good ones, instead dealing with ones for which I note, "When the opening paragraph has thirteen grammatical errors, three of them in the first (seven-word) sentence, I don't find myself with a lot of confidence in the game" and "Go ahead, ask me what I think of a game that I'm not allowed to quit."
Unfortunately, I also had a vague idea for a game which has been poking around in the back of my mind for a few days now. To the point that I finally gave in and downloaded Inform, and a compiling interface, and Graham Nelson's "Inform Designer's Manual". I'm loving the writing (which is a little odd, because I've disliked his actual games); it's a fun read.
Also: notes like Dutiful apostles of object-oriented programming may want to call BirdOfPrey a "subclass" of Bird. Indeed, they may want to call Inform a "weakly-typed language with multiple-inheritance", or more probably a "shambles" not only amuse me, they make me realize that there really is a programmer buried beneath the semanticist. He'll probably stay buried, but, you know, mmmm, object-oriented programming.
Also: wasn't expecting to see a reference to work done by
rikchik, as I had no idea he'd ever done any IF coding.
Nevertheless, work proceeds apace. The last half-hour the Diesel's open can be especially inspiring, as long as I hit the right keys while dancing to Erasure's "Oh L'Amour" and Falco's "Rock Me Amadeus". Finished revising Chapter 3, went back to add some new content to Chapter 2, which I think reads pretty well. I hope it's in the right place (I think it is) and that it's clear why it's there (which it may not be).
Unfortunately, I also had a vague idea for a game which has been poking around in the back of my mind for a few days now. To the point that I finally gave in and downloaded Inform, and a compiling interface, and Graham Nelson's "Inform Designer's Manual". I'm loving the writing (which is a little odd, because I've disliked his actual games); it's a fun read.
Also: notes like Dutiful apostles of object-oriented programming may want to call BirdOfPrey a "subclass" of Bird. Indeed, they may want to call Inform a "weakly-typed language with multiple-inheritance", or more probably a "shambles" not only amuse me, they make me realize that there really is a programmer buried beneath the semanticist. He'll probably stay buried, but, you know, mmmm, object-oriented programming.
Also: wasn't expecting to see a reference to work done by
Nevertheless, work proceeds apace. The last half-hour the Diesel's open can be especially inspiring, as long as I hit the right keys while dancing to Erasure's "Oh L'Amour" and Falco's "Rock Me Amadeus". Finished revising Chapter 3, went back to add some new content to Chapter 2, which I think reads pretty well. I hope it's in the right place (I think it is) and that it's clear why it's there (which it may not be).
(no subject)
Date: 2005-10-06 01:50 pm (UTC)Ironically, that code was originally written for a game starring Mouse, which I abandoned after the game starring the teddy bear came out. Which is kind of a shame, since it was going to include the line "It is dark. You are likely to be eaten by a dust bunny."